Below represent a few talking points I will be giving in my presentation lecture for IGDA meetings next month.
Wikipedia describes Indies as: "Small non publisher funded teams." I've found that in building my last 4 Indie productions these 6 Start-Up practices to consider: 1) Keep your team small & lean. Large teams aren't necessarily the most efficient and require more overhead & management. 2) Bring on like-minded individuals. Ownership and multiple "hat wearing" is paramount. 3) Acquire engine and/or tech/tools that will "allow" for your designs/features/mechanics with minimal overhead. 4) "Fast & Cheap" (yes, I said it)! This methodology usually affords keeping things simple & lean. Allowing you greater freedom to move quickly through a pipeline, realizing quicker wins & understanding (allowing "trial and error" to be learned & remedied with minimal risk, burnout and time)! 5) Early research of the best potential funding & distribution channels. 6) get to run time aka vertical slice quickly to start iterating/testing core features, mechanics & pacing.
Now while there may be some debate on these best practices/priorities, I'm curious as to what has successfully worked for you?

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